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game/shared/cstrike15/cstrike15_item_system.h
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41
game/shared/cstrike15/cstrike15_item_system.h
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//========= Copyright <20> 1996-2003, Valve LLC, All rights reserved. ============
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef CSTRIKE15_ITEM_SYSTEM_H
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#define CSTRIKE15_ITEM_SYSTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "econ_item_system.h"
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//#include "cstrike15_item_constants.h"
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//-----------------------------------------------------------------------------
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// Criteria used by the system to generate a base item for a slot in a class's loadout
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//-----------------------------------------------------------------------------
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struct baseitemcriteria_t
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{
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baseitemcriteria_t()
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{
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iClass = 0;
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iSlot = LOADOUT_POSITION_INVALID;
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}
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int iClass;
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int iSlot;
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};
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class CCStrike15ItemSystem : public CEconItemSystem
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{
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public:
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// Select and return the base item definition index for a class's load-out slot
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virtual int GenerateBaseItem( baseitemcriteria_t *pCriteria );
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};
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CCStrike15ItemSystem *CStrike15ItemSystem( void );
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#endif // CSTRIKE15_ITEM_SYSTEM_H
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