197 lines
5.1 KiB
C++
197 lines
5.1 KiB
C++
//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/isurface.h>
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#include <vgui_controls/AnimationController.h>
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#include <vgui/ILocalize.h>
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#include "hud_base_account.h"
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#include "cs_gamerules.h"
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#include "iachievementmgr.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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using namespace vgui;
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CHudBaseAccount::CHudBaseAccount( const char *pName ) :
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CHudNumericDisplay( NULL, pName ), CHudElement( pName )
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{
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SetHiddenBits( HIDEHUD_PLAYERDEAD );
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SetIndent( false ); // don't indent small numbers in the drawing code - we're doing it manually
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}
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void CHudBaseAccount::LevelInit( void )
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{
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m_iPreviousAccount = -1;
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m_iPreviousDelta = 0;
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m_flLastAnimationEnd = 0.0f;
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m_pszLastAnimationName = NULL;
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m_pszQueuedAnimationName = NULL;
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GetAnimationController()->StartAnimationSequence("AccountMoneyInvisible");
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}
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void CHudBaseAccount::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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m_clrRed = pScheme->GetColor( "HudIcon_Red", Color( 255, 16, 16, 255 ) );
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m_clrGreen = pScheme->GetColor( "HudIcon_Green", Color( 16, 255, 16, 255 ) );
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m_pAccountIcon = HudIcons().GetIcon( "dollar_sign" );
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m_pPlusIcon = HudIcons().GetIcon( "plus_sign" );
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m_pMinusIcon = HudIcons().GetIcon( "minus_sign" );
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if( m_pAccountIcon )
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{
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icon_tall = ( GetTall() / 2 ) - YRES(2);
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float scale = icon_tall / (float)m_pAccountIcon->Height();
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icon_wide = ( scale ) * (float)m_pAccountIcon->Width();
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}
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}
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bool CHudBaseAccount::ShouldDraw()
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{
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// Deriving classes must implement
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Assert( 0 );
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return false;
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}
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void CHudBaseAccount::Reset( void )
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{
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// Round is restarting
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if ( m_flLastAnimationEnd > gpGlobals->curtime && m_pszLastAnimationName )
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{
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// if we had an animation in progress, queue it to be kicked it off again
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m_pszQueuedAnimationName = m_pszLastAnimationName;
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}
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}
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void CHudBaseAccount::Paint()
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{
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if ( CSGameRules()->IsPlayingGunGameProgressive() || CSGameRules()->IsPlayingGunGameTRBomb() )
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{
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int weaponindex = GetPlayerGunGameWeapon();
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// draw current gun game weapon index
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wchar_t unicode[32];
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wchar_t param1[32];
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wchar_t param2[32];
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wchar_t *pReason = g_pVGuiLocalize->Find( "Cstrike_Game_GunGameWeaponStatus" );
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if ( !pReason )
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{
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pReason = L"%s1 / %s2";
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}
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V_snwprintf( param1, ARRAYSIZE(param1), L"%d", weaponindex + 1 );
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V_snwprintf( param2, ARRAYSIZE(param2), L"%d", engine->GetAchievementMgr()->GetNumProgressiveGunGameWeapons() );
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g_pVGuiLocalize->ConstructString( unicode, sizeof( unicode ), pReason, 2, param1, param2 );
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static int width = 0;
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for (wchar_t *ch = unicode; *ch != 0; ch++)
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{
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width += vgui::surface()->GetCharacterWidth( m_hTextFont, *ch );
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}
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static int xpos = MIN( 0, ( digit_xpos - width ) );
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vgui::surface()->DrawSetTextFont(m_hTextFont);
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vgui::surface()->DrawSetTextColor(GetFgColor());
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vgui::surface()->DrawSetTextPos(xpos, digit_ypos);
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vgui::surface()->DrawUnicodeString( unicode );
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}
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else
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{
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int account = GetPlayerAccount();
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//don't show delta on initial money give
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if( m_iPreviousAccount < 0 )
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m_iPreviousAccount = account;
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if( m_iPreviousAccount != account )
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{
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m_iPreviousDelta = account - m_iPreviousAccount;
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m_pszQueuedAnimationName = NULL;
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if( m_iPreviousDelta < 0 )
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{
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m_pszLastAnimationName = "AccountMoneyRemoved";
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}
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else
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{
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m_pszLastAnimationName = "AccountMoneyAdded";
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}
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GetAnimationController()->StartAnimationSequence( m_pszLastAnimationName );
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m_flLastAnimationEnd = gpGlobals->curtime + GetAnimationController()->GetAnimationSequenceLength( m_pszLastAnimationName );
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m_iPreviousAccount = account;
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}
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else if ( m_pszQueuedAnimationName )
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{
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GetAnimationController()->StartAnimationSequence( m_pszQueuedAnimationName );
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m_pszQueuedAnimationName = NULL;
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}
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if( m_pAccountIcon )
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{
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m_pAccountIcon->DrawSelf( icon_xpos, icon_ypos, icon_wide, icon_tall, GetFgColor() );
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}
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int xpos = digit_xpos - GetNumberWidth( m_hNumberFont, account );
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// draw current account
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vgui::surface()->DrawSetTextColor(GetFgColor());
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PaintNumbers( m_hNumberFont, xpos, digit_ypos, account );
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//draw account additions / subtractions
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if( m_iPreviousDelta < 0 )
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{
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if( m_pMinusIcon )
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{
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m_pMinusIcon->DrawSelf( icon2_xpos, icon2_ypos, icon_wide, icon_tall, m_Ammo2Color );
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}
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}
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else
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{
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if( m_pPlusIcon )
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{
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m_pPlusIcon->DrawSelf( icon2_xpos, icon2_ypos, icon_wide, icon_tall, m_Ammo2Color );
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}
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}
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int delta = abs(m_iPreviousDelta);
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xpos = digit2_xpos - GetNumberWidth( m_hNumberFont, delta );
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// draw delta
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vgui::surface()->DrawSetTextColor(m_Ammo2Color);
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PaintNumbers( m_hNumberFont, xpos, digit2_ypos, delta );
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}
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}
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int CHudBaseAccount::GetNumberWidth(HFont font, int number)
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{
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int width = 0;
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surface()->DrawSetTextFont(font);
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wchar_t unicode[6];
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V_snwprintf(unicode, ARRAYSIZE(unicode), L"%d", number);
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for (wchar_t *ch = unicode; *ch != 0; ch++)
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{
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width += vgui::surface()->GetCharacterWidth( font, *ch );
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}
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return width;
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} |