Merge pull request #1614 from Xela10001/patch-1
Scalable text and spacing fix
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commit
3af8a1dc4b
@ -47,11 +47,20 @@ class Alphabet extends FlxSpriteGroup
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var pastX:Float = 0;
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var pastY:Float = 0;
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public function new(x:Float, y:Float, text:String = "", ?bold:Bool = false, typed:Bool = false, shouldMove:Bool = false)
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// ThatGuy: Variables here to be used later
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var xScale:Float;
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var yScale:Float;
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// ThatGuy: Added 2 more variables, xScale and yScale for resizing text
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public function new(x:Float, y:Float, text:String = "", ?bold:Bool = false, typed:Bool = false, shouldMove:Bool = false, xScale:Float = 1, yScale:Float = 1)
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{
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pastX = x;
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pastY = y;
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// ThatGuy: Have to assign these variables
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this.xScale = xScale;
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this.yScale = yScale;
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super(x, y);
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_finalText = text;
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@ -72,7 +81,7 @@ class Alphabet extends FlxSpriteGroup
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}
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}
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public function reType(text)
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public function reType(text, xScale:Float = 1, yScale:Float = 1)
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{
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for (i in listOAlphabets)
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remove(i);
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@ -86,6 +95,9 @@ class Alphabet extends FlxSpriteGroup
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listOAlphabets.clear();
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x = pastX;
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y = pastY;
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this.xScale = xScale;
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this.yScale = yScale;
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addText();
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}
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@ -111,17 +123,24 @@ class Alphabet extends FlxSpriteGroup
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{
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if (lastSprite != null)
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{
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xPos = lastSprite.x + lastSprite.width;
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// ThatGuy: This is the line that fixes the spacing error when the x position of this class's objects was anything other than 0
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xPos = lastSprite.x - pastX + lastSprite.width;
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}
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if (lastWasSpace)
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{
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xPos += 40;
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// ThatGuy: Also this line
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xPos += 40 * xScale;
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lastWasSpace = false;
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}
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// var letter:AlphaCharacter = new AlphaCharacter(30 * loopNum, 0);
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var letter:AlphaCharacter = new AlphaCharacter(xPos, 0);
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// ThatGuy: These are the lines that change the individual scaling of each character
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letter.scale.set(xScale, yScale);
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letter.updateHitbox();
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listOAlphabets.add(letter);
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if (isBold)
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@ -147,6 +166,7 @@ class Alphabet extends FlxSpriteGroup
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public var personTalking:String = 'gf';
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// ThatGuy: THIS FUNCTION ISNT CHANGED! Because i dont use it lol
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public function startTypedText():Void
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{
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_finalText = text;
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@ -261,6 +281,37 @@ class Alphabet extends FlxSpriteGroup
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super.update(elapsed);
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}
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// ThatGuy: Ooga booga function for resizing text, with the option of wanting it to have the same midPoint
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// Side note: Do not, EVER, do updateHitbox() unless you are retyping the whole thing. Don't know why, but the position gets retarded if you do that
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public function resizeText(xScale:Float, yScale:Float, xStaysCentered:Bool = true, yStaysCentered:Bool = false):Void {
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var oldWidth:Float = this.width;
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var oldHeight:Float = this.height;
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//trace('old x before scaling: ' + this.x);
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//trace('old midpoint before scaling: ' + this.getMidpoint().x);
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reType(text, xScale, yScale);
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//trace('old x after scaling: ' + this.x);
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//trace('old midpoint after scaling: ' + this.getMidpoint().x);
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//This works, commenting out all the tracing
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if(xStaysCentered) {
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/*
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If oldX is the old position, that is the same for both sizes of text, e.g. oldX = 50
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And oldWidth is the old width of the text, e.g. oldWidth = 100
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And newWidth is the current width of the text, e.g. newWidth= 150
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And the midpoint, is always the same, e.g. midpoint = oldX + oldWidth/2 = 50 + 100/2 = 100
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and the newMidpoint, which is equal to midpoint, is newX + newWidth/2, then
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newX = midpoint - newWidth/2 <=> newX = oldX + oldWidth/2 - newWidth/2, e.g., <=> newX = 50 + 100/2 - 150/2 <=> newX = 25
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*/
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//Since this.x doesnt change with text scaling, in this equation, this.x can be used as both the old and the new x
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this.x = this.x + oldWidth/2 - this.width/2;
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//trace('new x after scaling: ' + this.x);
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//trace('new midpoint after scaling: ' + this.getMidpoint().x);
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}
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if(yStaysCentered) {
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// Same logic applies here
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this.y = this.y + oldHeight/2 - this.height/2;
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}
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}
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}
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class AlphaCharacter extends FlxSprite
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@ -278,7 +329,10 @@ class AlphaCharacter extends FlxSprite
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super(x, y);
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var tex = Paths.getSparrowAtlas('alphabet');
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frames = tex;
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antialiasing = FlxG.save.data.antialiasing;
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if(FlxG.save.data.antialiasing)
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{
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antialiasing = true;
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}
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}
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public function createBold(letter:String)
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