fix spirit showing up in optimization
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5bc56e0a0b
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@ -823,8 +823,11 @@ class PlayState extends MusicBeatState
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{
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curStage = 'schoolEvil';
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var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
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var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
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if (!PlayStateChangeables.Optimize)
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{
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var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
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var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
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}
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var posX = 400;
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var posY = 200;
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@ -989,10 +992,13 @@ class PlayState extends MusicBeatState
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if (FlxG.save.data.distractions)
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{
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// trailArea.scrollFactor.set();
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var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
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// evilTrail.changeValuesEnabled(false, false, false, false);
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// evilTrail.changeGraphic()
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add(evilTrail);
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if (!PlayStateChangeables.Optimize)
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{
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var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
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// evilTrail.changeValuesEnabled(false, false, false, false);
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// evilTrail.changeGraphic()
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add(evilTrail);
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}
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// evilTrail.scrollFactor.set(1.1, 1.1);
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}
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