fix spirit showing up in optimization

This commit is contained in:
KadeDeveloper 2021-07-20 00:57:24 -07:00
parent 5bc56e0a0b
commit 45ed99002a

View File

@ -823,8 +823,11 @@ class PlayState extends MusicBeatState
{
curStage = 'schoolEvil';
var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
if (!PlayStateChangeables.Optimize)
{
var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
}
var posX = 400;
var posY = 200;
@ -989,10 +992,13 @@ class PlayState extends MusicBeatState
if (FlxG.save.data.distractions)
{
// trailArea.scrollFactor.set();
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// evilTrail.changeValuesEnabled(false, false, false, false);
// evilTrail.changeGraphic()
add(evilTrail);
if (!PlayStateChangeables.Optimize)
{
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
// evilTrail.changeValuesEnabled(false, false, false, false);
// evilTrail.changeGraphic()
add(evilTrail);
}
// evilTrail.scrollFactor.set(1.1, 1.1);
}