fix spirit showing up in optimization
This commit is contained in:
parent
5bc56e0a0b
commit
45ed99002a
@ -823,8 +823,11 @@ class PlayState extends MusicBeatState
|
|||||||
{
|
{
|
||||||
curStage = 'schoolEvil';
|
curStage = 'schoolEvil';
|
||||||
|
|
||||||
|
if (!PlayStateChangeables.Optimize)
|
||||||
|
{
|
||||||
var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
|
var waveEffectBG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 3, 2);
|
||||||
var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
|
var waveEffectFG = new FlxWaveEffect(FlxWaveMode.ALL, 2, -1, 5, 2);
|
||||||
|
}
|
||||||
|
|
||||||
var posX = 400;
|
var posX = 400;
|
||||||
var posY = 200;
|
var posY = 200;
|
||||||
@ -989,10 +992,13 @@ class PlayState extends MusicBeatState
|
|||||||
if (FlxG.save.data.distractions)
|
if (FlxG.save.data.distractions)
|
||||||
{
|
{
|
||||||
// trailArea.scrollFactor.set();
|
// trailArea.scrollFactor.set();
|
||||||
|
if (!PlayStateChangeables.Optimize)
|
||||||
|
{
|
||||||
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
|
var evilTrail = new FlxTrail(dad, null, 4, 24, 0.3, 0.069);
|
||||||
// evilTrail.changeValuesEnabled(false, false, false, false);
|
// evilTrail.changeValuesEnabled(false, false, false, false);
|
||||||
// evilTrail.changeGraphic()
|
// evilTrail.changeGraphic()
|
||||||
add(evilTrail);
|
add(evilTrail);
|
||||||
|
}
|
||||||
// evilTrail.scrollFactor.set(1.1, 1.1);
|
// evilTrail.scrollFactor.set(1.1, 1.1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user