Merge branch 'KadeDev:master' into master
This commit is contained in:
commit
530668b66b
@ -1,4 +1,4 @@
|
||||
Tutorial:gf:1
|
||||
Tutorial:gf:0
|
||||
Bopeebo:dad:1
|
||||
Fresh:dad:1
|
||||
Dad Battle:dad:1
|
||||
|
1
assets/preload/data/test/test.json
Normal file
1
assets/preload/data/test/test.json
Normal file
File diff suppressed because one or more lines are too long
Binary file not shown.
Before Width: | Height: | Size: 127 KiB After Width: | Height: | Size: 692 KiB |
@ -1,92 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TextureAtlas imagePath="NOTE_assets.png">
|
||||
<!-- Created with Adobe Animate version 21.0.0.35450 -->
|
||||
<!-- Created with Adobe Animate version 21.0.7.42652 -->
|
||||
<!-- http://www.adobe.com/products/animate.html -->
|
||||
<SubTexture name="arrow static instance 10000" x="488" y="238" width="155" height="158"/>
|
||||
<SubTexture name="arrow static instance 20000" x="647" y="238" width="157" height="155"/>
|
||||
<SubTexture name="arrow static instance 30000" x="808" y="238" width="155" height="157"/>
|
||||
<SubTexture name="arrow static instance 40000" x="323" y="240" width="157" height="154"/>
|
||||
<SubTexture name="blue hold end instance 10000" x="1062" y="452" width="51" height="64"/>
|
||||
<SubTexture name="blue hold piece instance 10000" x="1282" y="457" width="51" height="44"/>
|
||||
<SubTexture name="blue instance 10000" x="0" y="240" width="158" height="154"/>
|
||||
<SubTexture name="down confirm instance 10000" x="0" y="0" width="240" height="236"/>
|
||||
<SubTexture name="down confirm instance 10001" x="244" y="0" width="240" height="236"/>
|
||||
<SubTexture name="down confirm instance 10002" x="1206" y="235" width="221" height="218" frameX="-6" frameY="-12" frameWidth="240" frameHeight="236"/>
|
||||
<SubTexture name="down confirm instance 10003" x="1206" y="235" width="221" height="218" frameX="-6" frameY="-12" frameWidth="240" frameHeight="236"/>
|
||||
<SubTexture name="down press instance 10000" x="805" y="399" width="143" height="139" frameX="-4" frameY="-3" frameWidth="150" frameHeight="146"/>
|
||||
<SubTexture name="down press instance 10001" x="805" y="399" width="143" height="139" frameX="-4" frameY="-3" frameWidth="150" frameHeight="146"/>
|
||||
<SubTexture name="down press instance 10002" x="1898" y="0" width="150" height="146"/>
|
||||
<SubTexture name="down press instance 10003" x="1898" y="0" width="150" height="146"/>
|
||||
<SubTexture name="green hold end instance 10000" x="1007" y="452" width="51" height="64"/>
|
||||
<SubTexture name="green hold piece instance 10000" x="1227" y="457" width="51" height="44"/>
|
||||
<SubTexture name="green instance 10000" x="162" y="240" width="157" height="154"/>
|
||||
<SubTexture name="left confirm instance 10000" x="972" y="0" width="230" height="232"/>
|
||||
<SubTexture name="left confirm instance 10001" x="1438" y="233" width="220" height="222" frameX="-5" frameY="-5" frameWidth="230" frameHeight="232"/>
|
||||
<SubTexture name="left confirm instance 10002" x="1438" y="0" width="227" height="229" frameX="-2" frameY="-1" frameWidth="230" frameHeight="232"/>
|
||||
<SubTexture name="left confirm instance 10003" x="1438" y="0" width="227" height="229" frameX="-2" frameY="-1" frameWidth="230" frameHeight="232"/>
|
||||
<SubTexture name="left press instance 10000" x="1898" y="449" width="139" height="142" frameX="-4" frameY="-3" frameWidth="146" frameHeight="149"/>
|
||||
<SubTexture name="left press instance 10001" x="1898" y="449" width="139" height="142" frameX="-4" frameY="-3" frameWidth="146" frameHeight="149"/>
|
||||
<SubTexture name="left press instance 10002" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10003" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10004" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10005" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10006" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10007" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10008" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10009" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10010" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10011" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10012" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10013" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10014" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10015" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10016" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10017" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10018" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="left press instance 10019" x="1898" y="150" width="146" height="149"/>
|
||||
<SubTexture name="pruple end hold instance 10000" x="1117" y="452" width="51" height="64"/>
|
||||
<SubTexture name="purple hold piece instance 10000" x="1337" y="457" width="51" height="44"/>
|
||||
<SubTexture name="purple instance 10000" x="0" y="398" width="154" height="157"/>
|
||||
<SubTexture name="red hold end instance 10000" x="952" y="452" width="51" height="64"/>
|
||||
<SubTexture name="red hold piece instance 10000" x="1172" y="457" width="51" height="44"/>
|
||||
<SubTexture name="red instance 10000" x="647" y="397" width="154" height="157"/>
|
||||
<SubTexture name="right confirm instance 10000" x="1669" y="0" width="225" height="228" frameX="-1" frameY="-2" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="right confirm instance 10001" x="1669" y="232" width="225" height="228" frameX="-1" frameY="-2" frameWidth="228" frameHeight="231"/>
|
||||
<SubTexture name="right confirm instance 10002" x="1206" y="0" width="228" height="231"/>
|
||||
<SubTexture name="right confirm instance 10003" x="1206" y="0" width="228" height="231"/>
|
||||
<SubTexture name="right press instance 10000" x="469" y="400" width="139" height="142" frameX="-3" frameY="-7" frameWidth="149" frameHeight="152"/>
|
||||
<SubTexture name="right press instance 10001" x="469" y="400" width="139" height="142" frameX="-3" frameY="-7" frameWidth="149" frameHeight="152"/>
|
||||
<SubTexture name="right press instance 10002" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10003" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10004" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10005" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10006" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10007" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10008" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10009" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10010" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10011" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10012" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10013" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10014" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10015" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10016" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10017" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10018" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10019" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10020" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10021" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10022" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10023" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10024" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10025" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="right press instance 10026" x="316" y="398" width="149" height="152"/>
|
||||
<SubTexture name="up confirm instance 10000" x="488" y="0" width="238" height="234"/>
|
||||
<SubTexture name="up confirm instance 10001" x="730" y="0" width="238" height="234"/>
|
||||
<SubTexture name="up confirm instance 10002" x="972" y="236" width="216" height="212" frameX="-11" frameY="-11" frameWidth="238" frameHeight="234"/>
|
||||
<SubTexture name="up confirm instance 10003" x="972" y="236" width="216" height="212" frameX="-11" frameY="-11" frameWidth="238" frameHeight="234"/>
|
||||
<SubTexture name="up press instance 10000" x="1898" y="303" width="144" height="142" frameX="-6" frameY="-4" frameWidth="154" frameHeight="151"/>
|
||||
<SubTexture name="up press instance 10001" x="1898" y="303" width="144" height="142" frameX="-6" frameY="-4" frameWidth="154" frameHeight="151"/>
|
||||
<SubTexture name="up press instance 10002" x="158" y="398" width="154" height="151"/>
|
||||
<SubTexture name="up press instance 10003" x="158" y="398" width="154" height="151"/>
|
||||
</TextureAtlas>
|
||||
<SubTexture name="Blue Active0000" x="5" y="5" width="157" height="154"/>
|
||||
<SubTexture name="Green Active0000" x="172" y="5" width="157" height="154"/>
|
||||
<SubTexture name="Purple Active0000" x="339" y="5" width="154" height="157"/>
|
||||
<SubTexture name="Red Active0000" x="503" y="5" width="154" height="157"/>
|
||||
<SubTexture name="arrowDOWN0000" x="1809" y="5" width="157" height="154"/>
|
||||
<SubTexture name="arrowLEFT0000" x="5" y="172" width="155" height="156"/>
|
||||
<SubTexture name="arrowRIGHT0000" x="170" y="172" width="154" height="157"/>
|
||||
<SubTexture name="arrowUP0000" x="334" y="172" width="157" height="154"/>
|
||||
<SubTexture name="blue0000" x="667" y="5" width="157" height="154"/>
|
||||
<SubTexture name="blue hold end0000" x="834" y="5" width="50" height="64"/>
|
||||
<SubTexture name="blue hold piece0000" x="894" y="5" width="50" height="44"/>
|
||||
<SubTexture name="down confirm0000" x="501" y="172" width="244" height="240"/>
|
||||
<SubTexture name="down confirm0001" x="755" y="172" width="244" height="240"/>
|
||||
<SubTexture name="down confirm0002" x="1009" y="172" width="214" height="210" frameX="-15" frameY="-15" frameWidth="244" frameHeight="240"/>
|
||||
<SubTexture name="down press0000" x="1233" y="172" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
|
||||
<SubTexture name="down press0001" x="1233" y="172" width="142" height="140" frameX="-4" frameY="-2" frameWidth="149" frameHeight="146"/>
|
||||
<SubTexture name="down press0002" x="1385" y="172" width="149" height="146"/>
|
||||
<SubTexture name="green0000" x="954" y="5" width="157" height="154"/>
|
||||
<SubTexture name="green hold end0000" x="1121" y="5" width="50" height="64"/>
|
||||
<SubTexture name="green hold piece0000" x="1181" y="5" width="50" height="44"/>
|
||||
<SubTexture name="left confirm0000" x="1544" y="172" width="231" height="235"/>
|
||||
<SubTexture name="left confirm0001" x="1785" y="172" width="231" height="235"/>
|
||||
<SubTexture name="left confirm0002" x="5" y="422" width="210" height="214" frameX="-11" frameY="-12" frameWidth="231" frameHeight="235"/>
|
||||
<SubTexture name="left press0000" x="225" y="422" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
|
||||
<SubTexture name="left press0001" x="225" y="422" width="140" height="142" frameX="-3" frameY="-3" frameWidth="146" frameHeight="149"/>
|
||||
<SubTexture name="left press0002" x="375" y="422" width="146" height="149"/>
|
||||
<SubTexture name="pruple end hold0000" x="1241" y="5" width="50" height="64"/>
|
||||
<SubTexture name="purple0000" x="1301" y="5" width="154" height="157"/>
|
||||
<SubTexture name="purple hold piece0000" x="1465" y="5" width="50" height="44"/>
|
||||
<SubTexture name="red0000" x="1525" y="5" width="154" height="157"/>
|
||||
<SubTexture name="red hold end0000" x="1689" y="5" width="50" height="64"/>
|
||||
<SubTexture name="red hold piece0000" x="1749" y="5" width="50" height="44"/>
|
||||
<SubTexture name="right confirm0000" x="531" y="422" width="237" height="241"/>
|
||||
<SubTexture name="right confirm0001" x="778" y="422" width="237" height="241"/>
|
||||
<SubTexture name="right confirm0002" x="1025" y="422" width="210" height="214" frameX="-13" frameY="-14" frameWidth="237" frameHeight="241"/>
|
||||
<SubTexture name="right press0000" x="1245" y="422" width="138" height="141" frameX="-3" frameY="-7" frameWidth="148" frameHeight="151"/>
|
||||
<SubTexture name="right press0001" x="1245" y="422" width="138" height="141" frameX="-3" frameY="-7" frameWidth="148" frameHeight="151"/>
|
||||
<SubTexture name="right press0002" x="1393" y="422" width="148" height="151"/>
|
||||
<SubTexture name="up confirm0000" x="1551" y="422" width="238" height="234"/>
|
||||
<SubTexture name="up confirm0001" x="1799" y="422" width="238" height="234"/>
|
||||
<SubTexture name="up confirm0002" x="5" y="673" width="212" height="209" frameX="-13" frameY="-12" frameWidth="238" frameHeight="234"/>
|
||||
<SubTexture name="up press0000" x="227" y="673" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
|
||||
<SubTexture name="up press0001" x="227" y="673" width="144" height="141" frameX="-5" frameY="-4" frameWidth="153" frameHeight="150"/>
|
||||
<SubTexture name="up press0002" x="381" y="673" width="153" height="150"/>
|
||||
</TextureAtlas>
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -15,8 +15,10 @@ Scroll down to Line 26, or Search (Windows/Linux: `Ctrl+F`, Mac: `Cmd+F`) for "w
|
||||
---
|
||||
|
||||
```haxe
|
||||
var weekData:Array<Dynamic> = [
|
||||
|
||||
static function weekData():Array<Dynamic>
|
||||
{
|
||||
return [
|
||||
|
||||
['Tutorial'],
|
||||
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
@ -30,8 +32,9 @@ var weekData:Array<Dynamic> = [
|
||||
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
|
||||
|
||||
['Senpai', 'Roses', 'Thorns']
|
||||
|
||||
];
|
||||
|
||||
];
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
@ -45,8 +48,10 @@ Example
|
||||
---
|
||||
|
||||
```haxe
|
||||
var weekData:Array<Dynamic> = [
|
||||
|
||||
static function weekData():Array<Dynamic>
|
||||
{
|
||||
return [
|
||||
|
||||
['Tutorial'],
|
||||
|
||||
['Bopeebo', 'Fresh', 'Dadbattle'],
|
||||
@ -58,12 +63,13 @@ var weekData:Array<Dynamic> = [
|
||||
['Satin-Panties', "High", "Milf"],
|
||||
|
||||
['Cocoa', 'Eggnog', 'Winter-Horrorland'],
|
||||
|
||||
|
||||
['Senpai', 'Roses', 'Thorns'],
|
||||
|
||||
['Ugh', 'Guns', 'Stress']
|
||||
|
||||
];
|
||||
|
||||
];
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
@ -155,7 +155,7 @@ class DialogueBox extends FlxSpriteGroup
|
||||
portraitLeft.visible = false;
|
||||
if (PlayState.SONG.song.toLowerCase() == 'thorns')
|
||||
{
|
||||
portraitLeft.color = FlxColor.BLACK;
|
||||
portraitLeft.visible = false;
|
||||
swagDialogue.color = FlxColor.WHITE;
|
||||
dropText.color = FlxColor.BLACK;
|
||||
}
|
||||
|
@ -32,51 +32,99 @@ class DiffCalc
|
||||
gottaHitNote = !i.mustHitSection;
|
||||
|
||||
if (gottaHitNote)
|
||||
cleanedNotes.push(new SmallNote(ii[0],ii[1]));
|
||||
cleanedNotes.push(new SmallNote(ii[0],Math.floor(Math.abs(ii[1]))));
|
||||
}
|
||||
}
|
||||
|
||||
var handOne:Array<SmallNote> = [];
|
||||
var handTwo:Array<SmallNote> = [];
|
||||
|
||||
cleanedNotes.sort((a, b) -> Std.int(a.strumTime - b.strumTime));
|
||||
|
||||
var firstNoteTime = cleanedNotes[0].strumTime;
|
||||
|
||||
// normalize the notes
|
||||
|
||||
for(i in cleanedNotes)
|
||||
{
|
||||
i.strumTime = (i.strumTime - firstNoteTime) * 2;
|
||||
}
|
||||
|
||||
for (i in cleanedNotes)
|
||||
{
|
||||
switch(i.noteData)
|
||||
{
|
||||
case 0:
|
||||
handOne.push(i);
|
||||
case 1:
|
||||
handTwo.push(i);
|
||||
case 2:
|
||||
handTwo.push(i);
|
||||
case 3:
|
||||
handOne.push(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// length in segments of the song
|
||||
var length = ((cleanedNotes[cleanedNotes.length - 1].strumTime / 1000) / 0.5);
|
||||
|
||||
// hackey way of creating a array with a length
|
||||
var segments:Array<Int> = new_Array(1,Std.int(length));
|
||||
|
||||
var segmentsOne:Array<Int> = new_Array(1,Std.int(length));
|
||||
var segmentsTwo:Array<Int> = new_Array(1,Std.int(length));
|
||||
|
||||
// algo loop
|
||||
for(i in cleanedNotes)
|
||||
for(i in handOne)
|
||||
{
|
||||
var index = Std.int(((i.strumTime / 1000)));
|
||||
if (index + 1 > segments.length)
|
||||
if (index + 1 > segmentsOne.length)
|
||||
continue;
|
||||
segments[index] = segments[index] + 1;
|
||||
segmentsOne[index] = segmentsOne[index] + 1;
|
||||
}
|
||||
|
||||
for(i in handTwo)
|
||||
{
|
||||
var index = Std.int(((i.strumTime / 1000)));
|
||||
if (index + 1 > segmentsTwo.length)
|
||||
continue;
|
||||
segmentsTwo[index] = segmentsTwo[index] + 1;
|
||||
}
|
||||
|
||||
// get the average of all of the segments
|
||||
var sum:Float = 0;
|
||||
var sumOne:Float = 0;
|
||||
var sumTwo:Float = 0;
|
||||
|
||||
var newLength = segments.length;
|
||||
|
||||
for (i in segments)
|
||||
var lone = segmentsOne.length;
|
||||
var ltwo = segmentsOne.length;
|
||||
|
||||
for (i in segmentsOne)
|
||||
{
|
||||
if (i == 0) // remove empty/breaks
|
||||
{
|
||||
newLength--;
|
||||
lone--;
|
||||
continue;
|
||||
}
|
||||
//trace(i);
|
||||
sum += i / .5; // half it because otherwise instead of nps its just fucking notes per half second which is dumb and stupid
|
||||
sumOne += i / .5; // half it because otherwise instead of nps its just fucking notes per half second which is dumb and stupid
|
||||
}
|
||||
return HelperFunctions.truncateFloat(sum / newLength,2);
|
||||
|
||||
for (i in segmentsTwo)
|
||||
{
|
||||
if (i == 0) // remove empty/breaks
|
||||
{
|
||||
ltwo--;
|
||||
continue;
|
||||
}
|
||||
//trace(i);
|
||||
sumTwo += i / .5; // half it because otherwise instead of nps its just fucking notes per half second which is dumb and stupid
|
||||
}
|
||||
|
||||
|
||||
var handOneAvg = sumOne / lone;
|
||||
var handTwoAvg = sumTwo / ltwo;
|
||||
|
||||
return HelperFunctions.truncateFloat(handOneAvg > handTwoAvg ? handOneAvg : handTwoAvg,2);
|
||||
}
|
||||
|
||||
static public function new_Array<T>( ArrayType:T, Length:Int ):Array<T> {
|
||||
|
@ -64,20 +64,22 @@ class FreeplayState extends MusicBeatState
|
||||
{
|
||||
var data:Array<String> = initSonglist[i].split(':');
|
||||
var meta = new SongMetadata(data[0], Std.parseInt(data[2]), data[1]);
|
||||
songs.push(meta);
|
||||
var format = StringTools.replace(meta.songName, " ", "-");
|
||||
switch (format) {
|
||||
case 'Dad-Battle': format = 'Dadbattle';
|
||||
case 'Philly-Nice': format = 'Philly';
|
||||
}
|
||||
if(Std.parseInt(data[2]) <= FlxG.save.data.weekUnlocked - 1)
|
||||
{
|
||||
songs.push(meta);
|
||||
var format = StringTools.replace(meta.songName, " ", "-");
|
||||
switch (format) {
|
||||
case 'Dad-Battle': format = 'Dadbattle';
|
||||
case 'Philly-Nice': format = 'Philly';
|
||||
}
|
||||
|
||||
var diffs = [];
|
||||
FreeplayState.loadDiff(0,format,meta.songName,diffs);
|
||||
FreeplayState.loadDiff(1,format,meta.songName,diffs);
|
||||
FreeplayState.loadDiff(2,format,meta.songName,diffs);
|
||||
FreeplayState.songData.set(meta.songName,diffs);
|
||||
trace('loaded diffs for ' + meta.songName);
|
||||
//diffList += meta.songName + "\nEasy: " + DiffCalc.CalculateDiff(songData.get(meta.songName)[0]) + "\nNormal: " + DiffCalc.CalculateDiff(songData.get(meta.songName)[1]) + "\nHard: " + DiffCalc.CalculateDiff(songData.get(meta.songName)[2]) + "\n\n";
|
||||
var diffs = [];
|
||||
FreeplayState.loadDiff(0,format,meta.songName,diffs);
|
||||
FreeplayState.loadDiff(1,format,meta.songName,diffs);
|
||||
FreeplayState.loadDiff(2,format,meta.songName,diffs);
|
||||
FreeplayState.songData.set(meta.songName,diffs);
|
||||
trace('loaded diffs for ' + meta.songName);
|
||||
}
|
||||
}
|
||||
|
||||
//trace("\n" + diffList);
|
||||
@ -300,6 +302,10 @@ class FreeplayState extends MusicBeatState
|
||||
|
||||
function changeDiff(change:Int = 0)
|
||||
{
|
||||
|
||||
if (songs[curSelected += change] == null)
|
||||
return;
|
||||
|
||||
curDifficulty += change;
|
||||
|
||||
if (curDifficulty < 0)
|
||||
@ -331,6 +337,9 @@ class FreeplayState extends MusicBeatState
|
||||
// NGio.logEvent('Fresh');
|
||||
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
|
||||
|
||||
if (songs[curSelected += change] == null)
|
||||
return;
|
||||
|
||||
curSelected += change;
|
||||
|
||||
if (curSelected < 0)
|
||||
|
@ -6,7 +6,10 @@ class KadeEngineData
|
||||
{
|
||||
public static function initSave()
|
||||
{
|
||||
if (FlxG.save.data.newInput == null)
|
||||
if (FlxG.save.data.weekUnlocked == null)
|
||||
FlxG.save.data.weekUnlocked = 7;
|
||||
|
||||
if (FlxG.save.data.newInput == null)
|
||||
FlxG.save.data.newInput = true;
|
||||
|
||||
if (FlxG.save.data.downscroll == null)
|
||||
|
@ -23,7 +23,7 @@ class Main extends Sprite
|
||||
var skipSplash:Bool = true; // Whether to skip the flixel splash screen that appears in release mode.
|
||||
var startFullscreen:Bool = false; // Whether to start the game in fullscreen on desktop targets
|
||||
|
||||
public static var watermarks = true; // Whether to put Kade Engine liteartly anywhere
|
||||
public static var watermarks = true; // Whether to put Kade Engine literally anywhere
|
||||
|
||||
// You can pretty much ignore everything from here on - your code should go in your states.
|
||||
|
||||
|
@ -250,7 +250,7 @@ class ModchartState
|
||||
PlayState.instance.removeObject(PlayState.boyfriend);
|
||||
PlayState.boyfriend = new Boyfriend(oldboyfriendx, oldboyfriendy, id);
|
||||
PlayState.instance.addObject(PlayState.boyfriend);
|
||||
PlayState.instance.iconP2.animation.play(id);
|
||||
PlayState.instance.iconP1.animation.play(id);
|
||||
}
|
||||
|
||||
function makeAnimatedLuaSprite(spritePath:String,names:Array<String>,prefixes:Array<String>,startAnim:String, id:String)
|
||||
|
@ -166,7 +166,7 @@ class Note extends FlxSprite
|
||||
|
||||
x -= width / 2;
|
||||
|
||||
if (PlayState.curStage.startsWith('school'))
|
||||
if (noteTypeCheck == 'pixel')
|
||||
x += 30;
|
||||
|
||||
if (prevNote.isSustainNote)
|
||||
|
@ -698,3 +698,127 @@ class CamZoomOption extends Option
|
||||
return "Camera Zoom " + (!FlxG.save.data.camzoom ? "off" : "on");
|
||||
}
|
||||
}
|
||||
|
||||
class LockWeeksOption extends Option
|
||||
{
|
||||
var confirm:Bool = false;
|
||||
|
||||
public function new(desc:String)
|
||||
{
|
||||
super();
|
||||
description = desc;
|
||||
}
|
||||
public override function press():Bool
|
||||
{
|
||||
if(!confirm)
|
||||
{
|
||||
confirm = true;
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
FlxG.save.data.weekUnlocked = 1;
|
||||
StoryMenuState.weekUnlocked = [true, true];
|
||||
trace('Weeks Locked');
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
|
||||
private override function updateDisplay():String
|
||||
{
|
||||
return confirm ? "Confirm Story Reset" : "Reset Story Progress";
|
||||
}
|
||||
}
|
||||
|
||||
class ResetScoreOption extends Option
|
||||
{
|
||||
var confirm:Bool = false;
|
||||
|
||||
public function new(desc:String)
|
||||
{
|
||||
super();
|
||||
description = desc;
|
||||
}
|
||||
public override function press():Bool
|
||||
{
|
||||
if(!confirm)
|
||||
{
|
||||
confirm = true;
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
FlxG.save.data.songScores = null;
|
||||
for(key in Highscore.songScores.keys())
|
||||
{
|
||||
Highscore.songScores[key] = 0;
|
||||
}
|
||||
FlxG.save.data.songCombos = null;
|
||||
for(key in Highscore.songCombos.keys())
|
||||
{
|
||||
Highscore.songCombos[key] = '';
|
||||
}
|
||||
confirm = false;
|
||||
trace('Highscores Wiped');
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
|
||||
private override function updateDisplay():String
|
||||
{
|
||||
return confirm ? "Confirm Score Reset" : "Reset Score";
|
||||
}
|
||||
}
|
||||
|
||||
class ResetSettings extends Option
|
||||
{
|
||||
var confirm:Bool = false;
|
||||
|
||||
public function new(desc:String)
|
||||
{
|
||||
super();
|
||||
description = desc;
|
||||
}
|
||||
public override function press():Bool
|
||||
{
|
||||
if(!confirm)
|
||||
{
|
||||
confirm = true;
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
FlxG.save.data.weekUnlocked = null;
|
||||
FlxG.save.data.newInput = null;
|
||||
FlxG.save.data.downscroll = null;
|
||||
FlxG.save.data.dfjk = null;
|
||||
FlxG.save.data.accuracyDisplay = null;
|
||||
FlxG.save.data.offset = null;
|
||||
FlxG.save.data.songPosition = null;
|
||||
FlxG.save.data.fps = null;
|
||||
FlxG.save.data.changedHit = null;
|
||||
FlxG.save.data.fpsRain = null;
|
||||
FlxG.save.data.fpsCap = null;
|
||||
FlxG.save.data.scrollSpeed = null;
|
||||
FlxG.save.data.npsDisplay = null;
|
||||
FlxG.save.data.frames = null;
|
||||
FlxG.save.data.accuracyMod = null;
|
||||
FlxG.save.data.watermark = null;
|
||||
FlxG.save.data.ghost = null;
|
||||
FlxG.save.data.distractions = null;
|
||||
FlxG.save.data.flashing = null;
|
||||
FlxG.save.data.resetButton = null;
|
||||
FlxG.save.data.botplay = null;
|
||||
FlxG.save.data.cpuStrums = null;
|
||||
FlxG.save.data.strumline = null;
|
||||
FlxG.save.data.customStrumLine = null;
|
||||
FlxG.save.data.camzoom = null;
|
||||
KadeEngineData.initSave();
|
||||
confirm = false;
|
||||
trace('All settings have been reset');
|
||||
display = updateDisplay();
|
||||
return true;
|
||||
}
|
||||
|
||||
private override function updateDisplay():String
|
||||
{
|
||||
return confirm ? "Confirm Settings Reset" : "Reset Settings";
|
||||
}
|
||||
}
|
||||
|
@ -61,7 +61,13 @@ class OptionsMenu extends MusicBeatState
|
||||
new ScoreScreen("Show the score screen after the end of a song"),
|
||||
new ShowInput("Display every single input in the score screen."),
|
||||
new Optimization("No backgrounds, no characters, centered notes, no player 2."),
|
||||
new BotPlay("Showcase your charts and mods with autoplay."),
|
||||
new BotPlay("Showcase your charts and mods with autoplay.")
|
||||
]),
|
||||
|
||||
new OptionCategory("Manage Save Data", [
|
||||
new ResetScoreOption("Reset your score on all songs and weeks."),
|
||||
new LockWeeksOption("Reset your storymode progress. (only Tutorial + Week 1 will be unlocked)"),
|
||||
new ResetSettings("Reset ALL your settings.")
|
||||
])
|
||||
|
||||
];
|
||||
|
@ -2318,18 +2318,12 @@ class PlayState extends MusicBeatState
|
||||
|
||||
switch (dad.curCharacter)
|
||||
{
|
||||
case 'mom':
|
||||
case 'mom' | 'mom-car':
|
||||
camFollow.y = dad.getMidpoint().y;
|
||||
case 'senpai':
|
||||
camFollow.y = dad.getMidpoint().y - 430;
|
||||
camFollow.x = dad.getMidpoint().x - 100;
|
||||
case 'senpai-angry':
|
||||
case 'senpai' | 'senpai-angry':
|
||||
camFollow.y = dad.getMidpoint().y - 430;
|
||||
camFollow.x = dad.getMidpoint().x - 100;
|
||||
}
|
||||
|
||||
if (dad.curCharacter == 'mom')
|
||||
vocals.volume = 1;
|
||||
}
|
||||
|
||||
if (PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection && camFollow.x != boyfriend.getMidpoint().x - 100)
|
||||
@ -2794,17 +2788,13 @@ class PlayState extends MusicBeatState
|
||||
}
|
||||
#end
|
||||
|
||||
// if ()
|
||||
StoryMenuState.weekUnlocked[Std.int(Math.min(storyWeek + 1, StoryMenuState.weekUnlocked.length - 1))] = true;
|
||||
|
||||
if (SONG.validScore)
|
||||
{
|
||||
NGio.unlockMedal(60961);
|
||||
Highscore.saveWeekScore(storyWeek, campaignScore, storyDifficulty);
|
||||
}
|
||||
|
||||
FlxG.save.data.weekUnlocked = StoryMenuState.weekUnlocked;
|
||||
FlxG.save.flush();
|
||||
StoryMenuState.unlockNextWeek(storyWeek);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -24,18 +24,21 @@ class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
var scoreText:FlxText;
|
||||
|
||||
var weekData:Array<Dynamic> = [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dad Battle'],
|
||||
['Spookeez', 'South', "Monster"],
|
||||
['Pico', 'Philly Nice', "Blammed"],
|
||||
['Satin Panties', "High", "Milf"],
|
||||
['Cocoa', 'Eggnog', 'Winter Horrorland'],
|
||||
['Senpai', 'Roses', 'Thorns']
|
||||
];
|
||||
static function weekData():Array<Dynamic>
|
||||
{
|
||||
return [
|
||||
['Tutorial'],
|
||||
['Bopeebo', 'Fresh', 'Dad Battle'],
|
||||
['Spookeez', 'South', "Monster"],
|
||||
['Pico', 'Philly Nice', "Blammed"],
|
||||
['Satin Panties', "High", "Milf"],
|
||||
['Cocoa', 'Eggnog', 'Winter Horrorland'],
|
||||
['Senpai', 'Roses', 'Thorns']
|
||||
];
|
||||
}
|
||||
var curDifficulty:Int = 1;
|
||||
|
||||
public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true];
|
||||
public static var weekUnlocked:Array<Bool> = [];
|
||||
|
||||
var weekCharacters:Array<Dynamic> = [
|
||||
['', 'bf', 'gf'],
|
||||
@ -73,8 +76,21 @@ class StoryMenuState extends MusicBeatState
|
||||
var leftArrow:FlxSprite;
|
||||
var rightArrow:FlxSprite;
|
||||
|
||||
function unlockWeeks():Array<Bool>
|
||||
{
|
||||
var weeks:Array<Bool> = [true];
|
||||
|
||||
for(i in 0...FlxG.save.data.weekUnlocked)
|
||||
{
|
||||
weeks.push(true);
|
||||
}
|
||||
return weeks;
|
||||
}
|
||||
|
||||
override function create()
|
||||
{
|
||||
weekUnlocked = unlockWeeks();
|
||||
|
||||
#if windows
|
||||
// Updating Discord Rich Presence
|
||||
DiscordClient.changePresence("In the Story Mode Menu", null);
|
||||
@ -120,7 +136,7 @@ class StoryMenuState extends MusicBeatState
|
||||
|
||||
trace("Line 70");
|
||||
|
||||
for (i in 0...weekData.length)
|
||||
for (i in 0...weekData().length)
|
||||
{
|
||||
var weekThing:MenuItem = new MenuItem(0, yellowBG.y + yellowBG.height + 10, i);
|
||||
weekThing.y += ((weekThing.height + 20) * i);
|
||||
@ -134,6 +150,7 @@ class StoryMenuState extends MusicBeatState
|
||||
// Needs an offset thingie
|
||||
if (!weekUnlocked[i])
|
||||
{
|
||||
trace('locking week ' + i);
|
||||
var lock:FlxSprite = new FlxSprite(weekThing.width + 10 + weekThing.x);
|
||||
lock.frames = ui_tex;
|
||||
lock.animation.addByPrefix('lock', 'lock');
|
||||
@ -314,7 +331,7 @@ class StoryMenuState extends MusicBeatState
|
||||
stopspamming = true;
|
||||
}
|
||||
|
||||
PlayState.storyPlaylist = weekData[curWeek];
|
||||
PlayState.storyPlaylist = weekData()[curWeek];
|
||||
PlayState.isStoryMode = true;
|
||||
selectedWeek = true;
|
||||
|
||||
@ -388,10 +405,10 @@ class StoryMenuState extends MusicBeatState
|
||||
{
|
||||
curWeek += change;
|
||||
|
||||
if (curWeek >= weekData.length)
|
||||
if (curWeek >= weekData().length)
|
||||
curWeek = 0;
|
||||
if (curWeek < 0)
|
||||
curWeek = weekData.length - 1;
|
||||
curWeek = weekData().length - 1;
|
||||
|
||||
var bullShit:Int = 0;
|
||||
|
||||
@ -417,7 +434,7 @@ class StoryMenuState extends MusicBeatState
|
||||
grpWeekCharacters.members[2].setCharacter(weekCharacters[curWeek][2]);
|
||||
|
||||
txtTracklist.text = "Tracks\n";
|
||||
var stringThing:Array<String> = weekData[curWeek];
|
||||
var stringThing:Array<String> = weekData()[curWeek];
|
||||
|
||||
for (i in stringThing)
|
||||
txtTracklist.text += "\n" + i;
|
||||
@ -433,4 +450,16 @@ class StoryMenuState extends MusicBeatState
|
||||
intendedScore = Highscore.getWeekScore(curWeek, curDifficulty);
|
||||
#end
|
||||
}
|
||||
|
||||
public static function unlockNextWeek(week:Int):Void
|
||||
{
|
||||
if(week <= weekData().length - 1 && FlxG.save.data.weekUnlocked == week)
|
||||
{
|
||||
weekUnlocked.push(true);
|
||||
trace('Week ' + week + ' beat (Week ' + (week + 1) + ' unlocked)');
|
||||
}
|
||||
|
||||
FlxG.save.data.weekUnlocked = weekUnlocked.length - 1;
|
||||
FlxG.save.flush();
|
||||
}
|
||||
}
|
||||
|
@ -102,20 +102,6 @@ class TitleState extends MusicBeatState
|
||||
|
||||
Highscore.load();
|
||||
|
||||
if (FlxG.save.data.weekUnlocked != null)
|
||||
{
|
||||
// FIX LATER!!!
|
||||
// WEEK UNLOCK PROGRESSION!!
|
||||
// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
|
||||
|
||||
if (StoryMenuState.weekUnlocked.length < 4)
|
||||
StoryMenuState.weekUnlocked.insert(0, true);
|
||||
|
||||
// QUICK PATCH OOPS!
|
||||
if (!StoryMenuState.weekUnlocked[0])
|
||||
StoryMenuState.weekUnlocked[0] = true;
|
||||
}
|
||||
|
||||
#if FREEPLAY
|
||||
FlxG.switchState(new FreeplayState());
|
||||
#elseif CHARTING
|
||||
|
Loading…
x
Reference in New Issue
Block a user