character loading is fixed
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@ -63,7 +63,7 @@ class Character extends FlxSprite
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playAnim('danceRight');
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case 'gf-christmas':
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tex = Paths.getSparrowAtlas('christmas/gfChristmas');
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tex = Paths.getSparrowAtlas('christmas/gfChristmas','week5');
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frames = tex;
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animation.addByPrefix('cheer', 'GF Cheer', 24, false);
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animation.addByPrefix('singLEFT', 'GF left note', 24, false);
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@ -94,7 +94,7 @@ class Character extends FlxSprite
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playAnim('danceRight');
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case 'gf-car':
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tex = Paths.getSparrowAtlas('gfCar');
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tex = Paths.getSparrowAtlas('gfCar','week4');
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frames = tex;
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animation.addByIndices('singUP', 'GF Dancing Beat Hair blowing CAR', [0], "", 24, false);
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animation.addByIndices('danceLeft', 'GF Dancing Beat Hair blowing CAR', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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@ -107,7 +107,7 @@ class Character extends FlxSprite
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playAnim('danceRight');
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case 'gf-pixel':
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tex = Paths.getSparrowAtlas('weeb/gfPixel');
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tex = Paths.getSparrowAtlas('weeb/gfPixel','week6');
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frames = tex;
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animation.addByIndices('singUP', 'GF IDLE', [2], "", 24, false);
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animation.addByIndices('danceLeft', 'GF IDLE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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@ -140,7 +140,7 @@ class Character extends FlxSprite
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playAnim('idle');
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case 'spooky':
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tex = Paths.getSparrowAtlas('spooky_kids_assets');
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tex = Paths.getSparrowAtlas('spooky_kids_assets','week2');
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frames = tex;
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animation.addByPrefix('singUP', 'spooky UP NOTE', 24, false);
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animation.addByPrefix('singDOWN', 'spooky DOWN note', 24, false);
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@ -159,7 +159,7 @@ class Character extends FlxSprite
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playAnim('danceRight');
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case 'mom':
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tex = Paths.getSparrowAtlas('Mom_Assets');
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tex = Paths.getSparrowAtlas('Mom_Assets','week4');
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frames = tex;
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animation.addByPrefix('idle', "Mom Idle", 24, false);
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@ -179,7 +179,7 @@ class Character extends FlxSprite
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playAnim('idle');
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case 'mom-car':
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tex = Paths.getSparrowAtlas('momCar');
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tex = Paths.getSparrowAtlas('momCar','week4');
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frames = tex;
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animation.addByPrefix('idle', "Mom Idle", 24, false);
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@ -198,7 +198,7 @@ class Character extends FlxSprite
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playAnim('idle');
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case 'monster':
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tex = Paths.getSparrowAtlas('Monster_Assets');
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tex = Paths.getSparrowAtlas('Monster_Assets','week2');
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24, false);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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@ -213,7 +213,7 @@ class Character extends FlxSprite
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addOffset("singDOWN", -30, -40);
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playAnim('idle');
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case 'monster-christmas':
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tex = Paths.getSparrowAtlas('christmas/monsterChristmas');
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tex = Paths.getSparrowAtlas('christmas/monsterChristmas','week5');
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frames = tex;
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animation.addByPrefix('idle', 'monster idle', 24, false);
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animation.addByPrefix('singUP', 'monster up note', 24, false);
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@ -228,7 +228,7 @@ class Character extends FlxSprite
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addOffset("singDOWN", -40, -94);
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playAnim('idle');
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case 'pico':
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tex = Paths.getSparrowAtlas('Pico_FNF_assetss');
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tex = Paths.getSparrowAtlas('Pico_FNF_assetss','week3');
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frames = tex;
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animation.addByPrefix('idle', "Pico Idle Dance", 24);
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animation.addByPrefix('singUP', 'pico Up note0', 24, false);
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@ -306,7 +306,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf-christmas':
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var tex = Paths.getSparrowAtlas('christmas/bfChristmas');
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var tex = Paths.getSparrowAtlas('christmas/bfChristmas','week5');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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@ -334,7 +334,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf-car':
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var tex = Paths.getSparrowAtlas('bfCar');
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var tex = Paths.getSparrowAtlas('bfCar','week4');
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
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@ -359,7 +359,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf-pixel':
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frames = Paths.getSparrowAtlas('weeb/bfPixel');
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frames = Paths.getSparrowAtlas('weeb/bfPixel','week6');
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animation.addByPrefix('idle', 'BF IDLE', 24, false);
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animation.addByPrefix('singUP', 'BF UP NOTE', 24, false);
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animation.addByPrefix('singLEFT', 'BF LEFT NOTE', 24, false);
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@ -392,7 +392,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'bf-pixel-dead':
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frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD');
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frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD','week6');
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animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
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animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
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animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
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@ -410,7 +410,7 @@ class Character extends FlxSprite
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flipX = true;
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case 'senpai':
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frames = Paths.getSparrowAtlas('weeb/senpai');
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frames = Paths.getSparrowAtlas('weeb/senpai','week6');
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animation.addByPrefix('idle', 'Senpai Idle', 24, false);
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animation.addByPrefix('singUP', 'SENPAI UP NOTE', 24, false);
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animation.addByPrefix('singLEFT', 'SENPAI LEFT NOTE', 24, false);
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@ -430,7 +430,7 @@ class Character extends FlxSprite
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antialiasing = false;
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case 'senpai-angry':
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frames = Paths.getSparrowAtlas('weeb/senpai');
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frames = Paths.getSparrowAtlas('weeb/senpai','week6');
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animation.addByPrefix('idle', 'Angry Senpai Idle', 24, false);
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animation.addByPrefix('singUP', 'Angry Senpai UP NOTE', 24, false);
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animation.addByPrefix('singLEFT', 'Angry Senpai LEFT NOTE', 24, false);
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@ -450,7 +450,7 @@ class Character extends FlxSprite
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antialiasing = false;
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case 'spirit':
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frames = Paths.getPackerAtlas('weeb/spirit');
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frames = Paths.getPackerAtlas('weeb/spirit','week6');
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animation.addByPrefix('idle', "idle spirit_", 24, false);
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animation.addByPrefix('singUP', "up_", 24, false);
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animation.addByPrefix('singRIGHT', "right_", 24, false);
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@ -471,7 +471,7 @@ class Character extends FlxSprite
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antialiasing = false;
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case 'parents-christmas':
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frames = Paths.getSparrowAtlas('christmas/mom_dad_christmas_assets');
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frames = Paths.getSparrowAtlas('christmas/mom_dad_christmas_assets','week5');
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animation.addByPrefix('idle', 'Parent Christmas Idle', 24, false);
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animation.addByPrefix('singUP', 'Parent Up Note Dad', 24, false);
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animation.addByPrefix('singDOWN', 'Parent Down Note Dad', 24, false);
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@ -66,7 +66,7 @@ class TitleState extends MusicBeatState
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PlayerSettings.init();
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#if windows
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#if desktop
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DiscordClient.initialize();
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Application.current.onExit.add (function (exitCode) {
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