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23 changed files with 191 additions and 209 deletions

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@ -16,7 +16,7 @@
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
*
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
@ -166,8 +166,6 @@
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<haxedef name="HXCPP_GC_BIG_BLOCKS"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />

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@ -30,7 +30,7 @@ install:
- haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc
- haxelib git extension-webm https://github.com/KadeDev/extension-webm
- haxelib run lime rebuild extension-webm linux
- haxelib install linc_luajit
- haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit.git
- haxelib install actuate
- haxelib list
- cd /home/appveyor/projects/kade-engine-linux

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@ -14,19 +14,19 @@
- Linux: install the `git` package: `sudo apt install git` (ubuntu), `sudo pacman -S git` (arch), etc... (you probably already have it)
4. Install and set up the necessary libraries:
- `haxelib install lime 7.9.0`
- `haxelib install openfl`
- `haxelib install flixel`
- `haxelib install openfl 9.1.0`
- `haxelib install flixel 4.11.0`
- `haxelib run lime setup`
- `haxelib run lime setup flixel`
- `haxelib install flixel-tools`
- `haxelib run flixel-tools setup`
- `haxelib install flixel-addons`
- `haxelib install flixel-ui`
- `haxelib install hscript`
- `haxelib install newgrounds`
- `haxelib install flixel-addons 2.11.0`
- `haxelib install flixel-ui 2.4.0`
- `haxelib install hscript 2.3.0`
- `haxelib install newgrounds 1.1.5`
- `haxelib git linc_luajit https://github.com/AndreiRudenko/linc_luajit.git`
- `haxelib git faxe https://github.com/uhrobots/faxe`
- `haxelib git polymod https://github.com/larsiusprime/polymod.git`
- `haxelib install polymod 1.3.0`
- `haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpc`
- `haxelib install actuate`
- `haxelib git extension-webm https://github.com/KadeDev/extension-webm`

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@ -0,0 +1,29 @@
# Latest (master) changelog/Changelog
Changes marked with 💖 will be listed in the short version of the changelog in `version.downloadMe`.
### Additions
- Added a Instant Respawn Option
- 💖 Added the ability to select and modify notes in the editor
- Added the ability for note specific alternative animation toggles
- 💖 Added copy and paste (with ctrl z support) while selecting notes
- Added 12th and 24th snaps
### Changes
- Play Here option changed for the better
- Changed left or right in the charter to skip forward or backward a section
- 💖 Optimized gameplay (less lag??)
- 💖 Optimized the chart editor (less lag on longer songs, and faster load times)
- Gameplay Customization now allows for you to change the zoom of the play field
- SM Files now give you more details on why they can't be loaded.
### Bugfixes
- 💖 Fixed stutter at the start of a song
- Fixed a bunch of week 6 crashing related issues
- Fixed tutorial crashing on story mode
- Fixed notes in an SM file desyncing with sections
- 💖 Fixed scroll speed changes so they work when more then one of them exist
- Fixed steps reseting to 0 on a bpm change IN gameplay
- Fixed claps so they're based on time instead of the note's y position
- Swap Section no longer breaks with duets
- 💖 Modcharts now work on Linux!

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@ -1,6 +1,7 @@
# Changelogs
- [Latest](latest) (Contains changes that are not in a release yet)
- [1.6.2](changelog-1.6.2)
- [1.6.1](changelog-1.6.1)
- [1.6](changelog-1.6)
- [1.5.4](changelog-1.5.4)

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@ -1,7 +0,0 @@
package;
class APIStuff
{
public static var API:String = "";
public static var EncKey:String = "";
}

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@ -60,9 +60,9 @@ class DiffOverview extends FlxSubState
FlxG.cameras.add(camGame);
FlxG.cameras.add(camHUD);
FlxG.cameras.add(camHUD, false);
FlxCamera.defaultCameras = [camGame];
//FlxG.cameras.setDefaultDrawTarget(camGame,true);
playerStrums = new FlxTypedGroup<FlxSprite>();

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@ -1,5 +1,6 @@
package;
import cpp.vm.Gc;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSubState;
@ -16,6 +17,10 @@ class GameOverSubstate extends MusicBeatSubstate
public function new(x:Float, y:Float)
{
if (!FlxG.save.data.GC) {
Gc.enable(true);
trace("Player died. We can reenable the garbage collector");
}
var daStage = PlayState.curStage;
var daBf:String = '';
switch (PlayState.SONG.player1)

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@ -46,11 +46,12 @@ class KadeEngineData
if (FlxG.save.data.fpsRain == null)
FlxG.save.data.fpsRain = false;
if (FlxG.save.data.fpsCap == null)
FlxG.save.data.fpsCap = 120;
/*if (FlxG.save.data.fpsCap == null)
FlxG.save.data.fpsCap = 120;*/
if (FlxG.save.data.fpsCap > 285 || FlxG.save.data.fpsCap < 60)
FlxG.save.data.fpsCap = 120; // baby proof so you can't hard lock ur copy of kade engine
if (FlxG.save.data.fpsCap > 1000 || FlxG.save.data.fpsCap < 60)
//FlxG.save.data.fpsCap = 120; // baby proof so you can't hard lock ur copy of kade engine
trace("nerd");
if (FlxG.save.data.scrollSpeed == null)
FlxG.save.data.scrollSpeed = 1;
@ -112,12 +113,15 @@ class KadeEngineData
if (FlxG.save.data.cacheImages == null)
FlxG.save.data.cacheImages = false;
if (FlxG.save.data.editor == null)
FlxG.save.data.editor = true;
if (FlxG.save.data.editorBG == null)
FlxG.save.data.editor = false;
if (FlxG.save.data.zoom == null)
FlxG.save.data.zoom = 1;
if (FlxG.save.data.GC == null)
FlxG.save.data.GC == true;
var gamepad:FlxGamepad = FlxG.gamepads.lastActive;
KeyBinds.gamepad = gamepad != null;

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@ -1,5 +1,6 @@
package;
import cpp.vm.Gc;
import lime.app.Application;
#if windows
import Discord.DiscordClient;
@ -102,6 +103,8 @@ class Main extends Sprite
fpsCounter = new FPS(10, 3, 0xFFFFFF);
addChild(fpsCounter);
toggleFPS(FlxG.save.data.fps);
memory = new Memory(10, 15, 0xFFFFFF);
addChild(memory);
#end
}
@ -109,6 +112,8 @@ class Main extends Sprite
var fpsCounter:FPS;
var memory:Memory;
public function toggleFPS(fpsEnabled:Bool):Void {
fpsCounter.visible = fpsEnabled;
}

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@ -38,7 +38,7 @@ class MainMenuState extends MusicBeatState
var newGaming2:FlxText;
public static var firstStart:Bool = true;
public static var nightly:String = "pre-release2";
public static var nightly:String = "";
public static var kadeEngineVer:String = "1.6.2" + nightly;
public static var gameVer:String = "0.2.7.1";

49
source/Memory.hx Normal file
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@ -0,0 +1,49 @@
package;
import flixel.util.FlxStringUtil;
import openfl.events.Event;
import openfl.text.TextFormat;
import cpp.vm.Gc;
import openfl.text.TextField;
import openfl.Lib;
class Memory extends TextField {
//private var overCounter = 0;
//private var isOver = false;
@:noCompletion private var cacheCount:Int;
@:noCompletion private var currentTime:Float;
@:noCompletion private var times:Array<Float>;
public function new(x:Float = 15, y:Float = 20, color:Int = 0x000000) {
super();
this.x = x;
this.y = y;
this.width = 150;
defaultTextFormat = new TextFormat("_sans", 12, color);
text = "Memory: ";
addEventListener(Event.ENTER_FRAME, function(e)
{
/*var usedMemory:Float = Gc.memUsage();
if (Gc.memUsage() < 0 && !isOver)
{
isOver = true;
}
if (Gc.memUsage() > 0 && isOver)
{
overCounter++;
isOver = false;
}
if (isOver) {
usedMemory = 2147483647+(2147483647-(Math.abs(Gc.memUsage()))); // funny math to represent values over 2GB
}*/
text = "Memory: " + FlxStringUtil.formatBytes(/*usedMemory + 4294967296*overCounter*/ Gc.memInfo64(0));
/*for (i in 0...4) {
text += "\nMemory info " + i + ": " + FlxStringUtil.formatBytes(Gc.memInfo64(i));
}*/
});
}
}

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@ -152,7 +152,7 @@ class EditorRes extends Option
public override function press():Bool
{
FlxG.save.data.editor = !FlxG.save.data.editor;
FlxG.save.data.editorBG = !FlxG.save.data.editorBG;
display = updateDisplay();
return true;
@ -160,7 +160,7 @@ class EditorRes extends Option
private override function updateDisplay():String
{
return FlxG.save.data.editor ? "Show Editor Grid" : "Do not Show Editor Grid";
return FlxG.save.data.editorBG ? "Show Editor Grid" : "Do not Show Editor Grid";
}
}
@ -530,10 +530,10 @@ class FPSCapOption extends Option
}
override function right():Bool {
if (FlxG.save.data.fpsCap >= 290)
if (FlxG.save.data.fpsCap >= 1000)
{
FlxG.save.data.fpsCap = 290;
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
FlxG.save.data.fpsCap = 1000;
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(1000);
}
else
FlxG.save.data.fpsCap = FlxG.save.data.fpsCap + 10;
@ -543,8 +543,8 @@ class FPSCapOption extends Option
}
override function left():Bool {
if (FlxG.save.data.fpsCap > 290)
FlxG.save.data.fpsCap = 290;
if (FlxG.save.data.fpsCap > 1000)
FlxG.save.data.fpsCap = 1000;
else if (FlxG.save.data.fpsCap < 60)
FlxG.save.data.fpsCap = Application.current.window.displayMode.refreshRate;
else
@ -631,6 +631,27 @@ class RainbowFPSOption extends Option
}
}
class GarbageCollection extends Option
{
public function new(desc:String)
{
super();
description = desc;
}
public override function press():Bool
{
FlxG.save.data.GC = !FlxG.save.data.GC;
display = updateDisplay();
return true;
}
private override function updateDisplay():String
{
return "Garbage Collection " + ((FlxG.save.data.GC) ? " ON " : "OFF") ;
}
}
class Optimization extends Option
{
public function new(desc:String)
@ -946,6 +967,7 @@ class ResetSettings extends Option
FlxG.save.data.optimize = null;
FlxG.save.data.cacheImages = null;
FlxG.save.data.editor = null;
FlxG.save.data.GC = null;
KadeEngineData.initSave();
confirm = false;

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@ -60,6 +60,7 @@ class OptionsMenu extends MusicBeatState
new MissSoundsOption("Toggle miss sounds playing when you don't hit a note."),
new ScoreScreen("Show the score screen after the end of a song"),
new ShowInput("Display every single input on the score screen."),
new GarbageCollection("Reduces lag at the cost of immense RAM usage."),
new Optimization("No characters or backgrounds. Just a usual rhythm game layout."),
new GraphicLoading("On startup, cache every character. Significantly decrease load times. (HIGH MEMORY)"),
new BotPlay("Showcase your charts and mods with autoplay.")

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@ -1,112 +0,0 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import lime.app.Application;
class OutdatedSubState extends MusicBeatState
{
public static var leftState:Bool = false;
public static var needVer:String = "IDFK LOL";
public static var currChanges:String = "dk";
private var bgColors:Array<String> = [
'#314d7f',
'#4e7093',
'#70526e',
'#594465'
];
private var colorRotation:Int = 1;
override function create()
{
super.create();
var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('week54prototype', 'shared'));
bg.scale.x *= 1.55;
bg.scale.y *= 1.55;
bg.screenCenter();
bg.antialiasing = FlxG.save.data.antialiasing;
add(bg);
var kadeLogo:FlxSprite = new FlxSprite(FlxG.width, 0).loadGraphic(Paths.image('KadeEngineLogo'));
kadeLogo.scale.y = 0.3;
kadeLogo.scale.x = 0.3;
kadeLogo.x -= kadeLogo.frameHeight;
kadeLogo.y -= 180;
kadeLogo.alpha = 0.8;
kadeLogo.antialiasing = FlxG.save.data.antialiasing;
add(kadeLogo);
var txt:FlxText = new FlxText(0, 0, FlxG.width,
"Your Kade Engine is outdated!\nYou are on "
+ MainMenuState.kadeEngineVer
+ "\nwhile the most recent version is " + needVer + "."
+ "\n\nWhat's new:\n\n"
+ currChanges
+ "\n& more changes and bugfixes in the full changelog"
+ "\n\nPress Space to view the full changelog and update\nor ESCAPE to ignore this",
32);
if (MainMenuState.nightly != "")
txt.text =
"You are on\n"
+ MainMenuState.kadeEngineVer
+ "\nWhich is a PRE-RELEASE BUILD!"
+ "\n\nReport all bugs to the author of the pre-release.\nSpace/Escape ignores this.";
txt.setFormat("VCR OSD Mono", 32, FlxColor.fromRGB(200, 200, 200), CENTER);
txt.borderColor = FlxColor.BLACK;
txt.borderSize = 3;
txt.borderStyle = FlxTextBorderStyle.OUTLINE;
txt.screenCenter();
add(txt);
FlxTween.color(bg, 2, bg.color, FlxColor.fromString(bgColors[colorRotation]));
FlxTween.angle(kadeLogo, kadeLogo.angle, -10, 2, {ease: FlxEase.quartInOut});
new FlxTimer().start(2, function(tmr:FlxTimer)
{
FlxTween.color(bg, 2, bg.color, FlxColor.fromString(bgColors[colorRotation]));
if(colorRotation < (bgColors.length - 1)) colorRotation++;
else colorRotation = 0;
}, 0);
new FlxTimer().start(2, function(tmr:FlxTimer)
{
if(kadeLogo.angle == -10) FlxTween.angle(kadeLogo, kadeLogo.angle, 10, 2, {ease: FlxEase.quartInOut});
else FlxTween.angle(kadeLogo, kadeLogo.angle, -10, 2, {ease: FlxEase.quartInOut});
}, 0);
new FlxTimer().start(0.8, function(tmr:FlxTimer)
{
if(kadeLogo.alpha == 0.8) FlxTween.tween(kadeLogo, {alpha: 1}, 0.8, {ease: FlxEase.quartInOut});
else FlxTween.tween(kadeLogo, {alpha: 0.8}, 0.8, {ease: FlxEase.quartInOut});
}, 0);
}
override function update(elapsed:Float)
{
if (controls.ACCEPT && MainMenuState.nightly == "")
{
fancyOpenURL("https://kadedev.github.io/Kade-Engine/changelogs/changelog-" + needVer);
}
else if (controls.ACCEPT)
{
leftState = true;
FlxG.switchState(new MainMenuState());
}
if (controls.BACK)
{
leftState = true;
FlxG.switchState(new MainMenuState());
}
super.update(elapsed);
}
}

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@ -1,8 +1,6 @@
package;
import openfl.utils.Assets;
import flixel.graphics.FlxGraphic;
import flixel.system.FlxAssets.FlxGraphicAsset;
import flixel.FlxG;
import flixel.graphics.frames.FlxAtlasFrames;
import openfl.utils.AssetType;
@ -130,12 +128,12 @@ class Paths
inline static public function getSparrowAtlas(key:String, ?library:String, ?isCharacter:Bool = false)
{
var usecahce = FlxG.save.data.cacheImages;
var useCache = FlxG.save.data.cacheImages;
#if !cpp
usecahce = false;
useCache = false;
#end
if (isCharacter)
if (usecahce)
if (useCache)
#if cpp
return FlxAtlasFrames.fromSparrow(imageCached(key), file('images/characters/$key.xml', library));
#else

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@ -81,7 +81,7 @@ class PauseSubState extends MusicBeatSubstate
perSongOffset = new FlxText(5, FlxG.height - 18, 0, "Additive Offset (Left, Right): " + PlayState.songOffset + " - Description - " + 'Adds value to global offset, per song.', 12);
perSongOffset.scrollFactor.set();
perSongOffset.setFormat("VCR OSD Mono", 16, FlxColor.WHITE, LEFT, FlxTextBorderStyle.OUTLINE, FlxColor.BLACK);
#if cpp
add(perSongOffset);
#end
@ -225,6 +225,10 @@ class PauseSubState extends MusicBeatSubstate
PlayState.instance.clean();
FlxG.resetState();
case "Exit to menu":
if (!FlxG.save.data.GC) {
cpp.vm.Gc.enable(true);
trace("Exiting the song. We can reenable the garbage collector");
}
PlayState.startTime = 0;
if (PlayState.instance.useVideo)
{
@ -246,8 +250,8 @@ class PauseSubState extends MusicBeatSubstate
PlayState.luaModchart = null;
}
#end
if (FlxG.save.data.fpsCap > 290)
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(290);
if (FlxG.save.data.fpsCap > 1000)
(cast (Lib.current.getChildAt(0), Main)).setFPSCap(1000);
PlayState.instance.clean();

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@ -1,6 +1,7 @@
package;
import cpp.vm.Gc;
import Song.Event;
import openfl.media.Sound;
#if sys
@ -69,7 +70,7 @@ import lime.utils.Assets;
import openfl.display.BlendMode;
import openfl.display.StageQuality;
import openfl.filters.ShaderFilter;
#if cpp
#if windows
import Discord.DiscordClient;
#end
#if cpp
@ -400,13 +401,13 @@ class PlayState extends MusicBeatState
camNotes.bgColor.alpha = 0;
FlxG.cameras.reset(camGame);
FlxG.cameras.add(camHUD);
FlxG.cameras.add(camSustains);
FlxG.cameras.add(camNotes);
FlxG.cameras.add(camHUD, false);
FlxG.cameras.add(camSustains, false);
FlxG.cameras.add(camNotes, false);
camHUD.zoom = PlayStateChangeables.zoom;
FlxCamera.defaultCameras = [camGame];
//FlxG.cameras.setDefaultDrawTarget(camGame, true);
persistentUpdate = true;
persistentDraw = true;
@ -1692,6 +1693,10 @@ class PlayState extends MusicBeatState
function startSong():Void
{
if (!FlxG.save.data.GC) {
Gc.enable(false);
trace("Song started. Garbage collection has been disabled");
}
startingSong = false;
songStarted = true;
previousFrameTime = FlxG.game.ticks;
@ -2109,7 +2114,7 @@ class PlayState extends MusicBeatState
vocals.pause();
}
#if cpp
#if windows
DiscordClient.changePresence("PAUSED on "
+ SONG.song
+ " ("
@ -2143,7 +2148,7 @@ class PlayState extends MusicBeatState
startTimer.active = true;
paused = false;
#if cpp
#if windows
if (startTimer.finished)
{
DiscordClient.changePresence(detailsText
@ -2181,7 +2186,7 @@ class PlayState extends MusicBeatState
vocals.time = Conductor.songPosition;
vocals.play();
#if cpp
#if windows
DiscordClient.changePresence(detailsText
+ " "
+ SONG.song
@ -2429,7 +2434,7 @@ class PlayState extends MusicBeatState
removedVideo = true;
}
cannotDie = true;
#if cpp
#if windows
DiscordClient.changePresence("Chart Editor", null, null, true);
#end
@ -2853,7 +2858,7 @@ class PlayState extends MusicBeatState
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if cpp
#if windows
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("GAME OVER -- "
+ SONG.song
@ -2889,7 +2894,7 @@ class PlayState extends MusicBeatState
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
#if cpp
#if windows
// Game Over doesn't get his own variable because it's only used here
DiscordClient.changePresence("GAME OVER -- "
+ SONG.song
@ -3313,6 +3318,10 @@ class PlayState extends MusicBeatState
function endSong():Void
{
if (!FlxG.save.data.GC) {
Gc.enable(true);
trace("Song ended. We can reenable the garbage collector");
}
endingSong = true;
FlxG.stage.removeEventListener(KeyboardEvent.KEY_DOWN, handleInput);
FlxG.stage.removeEventListener(KeyboardEvent.KEY_UP, releaseInput);
@ -3334,8 +3343,8 @@ class PlayState extends MusicBeatState
PlayStateChangeables.useDownscroll = false;
}
if (FlxG.save.data.fpsCap > 290)
(cast(Lib.current.getChildAt(0), Main)).setFPSCap(290);
if (FlxG.save.data.fpsCap > 1000)
(cast(Lib.current.getChildAt(0), Main)).setFPSCap(1000);
#if cpp
if (luaModchart != null)

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@ -21,7 +21,7 @@ class SectionRender extends FlxSprite
if (Math.floor(h) != h)
h = GRID_SIZE;
if (FlxG.save.data.editor)
if (FlxG.save.data.editorBG)
FlxGridOverlay.overlay(this,GRID_SIZE, Std.int(h), GRID_SIZE * 8,GRID_SIZE * Height);
}

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@ -40,7 +40,7 @@ class TimingStruct
if (msTime >= i.startTime * 1000 && msTime < (i.startTime + i.length) * 1000)
return i;
}
trace('Apparently ' + msTime + ' is out of any segs');
/*trace('Apparently ' + msTime + ' is out of any segs');*/
return null;
}

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@ -54,7 +54,7 @@ class TitleState extends MusicBeatState
override public function create():Void
{
#if polymod
polymod.Polymod.init({modRoot: "mods", dirs: ['introMod']});
//polymod.Polymod.init({modRoot: "mods", dirs: ['introMod']});
#end
#if sys
@ -292,37 +292,8 @@ class TitleState extends MusicBeatState
new FlxTimer().start(2, function(tmr:FlxTimer)
{
// Get current version of Kade Engine
var http = new haxe.Http("https://raw.githubusercontent.com/KadeDev/Kade-Engine/master/version.downloadMe");
var returnedData:Array<String> = [];
http.onData = function (data:String)
{
returnedData[0] = data.substring(0, data.indexOf(';'));
returnedData[1] = data.substring(data.indexOf('-'), data.length);
if (!MainMenuState.kadeEngineVer.contains(returnedData[0].trim()) && !OutdatedSubState.leftState)
{
trace('outdated lmao! ' + returnedData[0] + ' != ' + MainMenuState.kadeEngineVer);
OutdatedSubState.needVer = returnedData[0];
OutdatedSubState.currChanges = returnedData[1];
FlxG.switchState(new OutdatedSubState());
clean();
}
else
{
FlxG.switchState(new MainMenuState());
clean();
}
}
http.onError = function (error) {
trace('error: $error');
FlxG.switchState(new MainMenuState()); // fail but we go anyway
clean();
}
http.request();
FlxG.switchState(new MainMenuState());
clean();
});
// FlxG.sound.play(Paths.music('titleShoot'), 0.7);
}

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@ -30,6 +30,8 @@ class SMFile
{
_fileData = data;
// Gather header data
var headerData = "";
var inc = 0;
@ -42,9 +44,16 @@ class SMFile
header = new SMHeader(headerData.split(';'));
if (!StringTools.contains(header.MUSIC,"ogg"))
if (_fileData.toString().split("#NOTES").length > 2)
{
Application.current.window.alert("The music MUST be an OGG File.","SM File loading (" + header.TITLE + ")");
Application.current.window.alert("The chart must only have 1 difficulty, this one has " + (_fileData.toString().split("#NOTES").length - 1),"SM File loading (" + header.TITLE + ")");
isValid = false;
return;
}
if (!StringTools.contains(header.MUSIC.toLowerCase(),"ogg"))
{
Application.current.window.alert("The music MUST be an OGG File, make sure the sm file has the right music property.","SM File loading (" + header.TITLE + ")");
isValid = false;
return;
}
@ -66,6 +75,8 @@ class SMFile
measures = [];
var measure = "";
trace(data[inc - 1]);
@ -284,7 +295,6 @@ class SMFile
{
song.eventObjects = header.changeEvents;
}
/*var newSections = [];
for(s in 0...song.notes.length) // lets go ahead and make sure each note is actually in their own section haha

View File

@ -1,5 +0,0 @@
1.6.1;
- Wiggle Shader for Lua Modcharts
- Optimized the editor
- Fixed HTML5 Delta Timings
- Steps actually exist now