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KadeDev 2021-04-15 15:05:58 -07:00
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Kade Engine Lua Mod Chart Documentation # Kade Engine Lua Mod Chart Documentation
In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime. In the latest version of Kade Engine we introduced Mod Charts. Mod Charts are a way of changing gameplay without hard coded values, this is achieved by using the Lua Scripting language to create script files that run during runtime.
All files **are located in** `assets/data/song/modchart.lua` All files **are located in** `assets/data/song/`
Modchart Lua File should be in `assets/data/song/modchart.lua` **exactly**
Lua code will only be ran if that file exists. Lua code will only be ran if that file exists.
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##### tweenFadeOut(string/int id, float toAlpha, float time, string onComplete) ##### tweenFadeOut(string/int id, float toAlpha, float time, string onComplete)
Smoothly fade out to an alpha Smoothly fade out to an alpha

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# Other pages # Other pages
- [BUILDING.md](https://github.com/KadeDev/Kade-Engine/blob/master/BUILDING.md) - How to compile/build the game - [BUILDING.md](https://github.com/KadeDev/Kade-Engine/blob/master/BUILDING.md) - How to compile/build the game
- [ModCharts.md](https://github.com/KadeDev/Kade-Engine/blob/master/ModCharts.md) - Mod Chart Documentation