why is it even

This commit is contained in:
Spel0 2021-08-08 06:22:14 +03:00
parent 7ce5049481
commit ad2b55471e

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@ -194,7 +194,7 @@ class PlayState extends MusicBeatState
var notesHitArray:Array<Date> = [];
var currentFrames:Int = 0;
var idleToBeat:Bool = true; // change if bf and dad would idle to the beat of the song
var idleToBeat:Bool = false; // change if bf and dad would idle to the beat of the song
var idleBeat:Int = 4; // how frequently bf and dad would play their idle animation(1 - every beat, 2 - every 2 beats and so on)
public var dialogue:Array<String> = ['dad:blah blah blah', 'bf:coolswag'];
@ -3943,7 +3943,6 @@ class PlayState extends MusicBeatState
{
playerStrums.forEach(function(spr:FlxSprite)
{
trace(Math.abs(daNote.noteData));
if (Math.abs(daNote.noteData) == spr.ID)
{
spr.animation.play('confirm', true);